The technical differences between the initial vanilla releases and modern fan projects highlight just how radically the engine’s goals have pivoted.
| Phase Variant | Primary Visual State | Acoustic Palette | Engine Mechanics |
|---|---|---|---|
| Phase 1, 2 | Pastel cartoons, high-contrast flat colors | Upbeat beatbox routines, clean vocal melodies | Standard loop sync, single hidden horror toggle |
| Phase 3, 4 | Muted palettes, initial physical lesions | Minor-key synths, scattered vocal distress | Automated phase-shifting after set loop counts |
| Phase 5, 6 | Body horror, torn clothing, weeping sprites | Heavy distortion, industrial percussion loops | Screen-shake effects, randomized sprite glitches |
| Phase 8 | Extreme analog decay, skeletal transformations | Dissonant drones, tape-stop effects, sub-bass | Custom combo animations, multi-layer audio drops |